Salama Productions 2021 logo

About

ABOUT US

Who We Are

Salama Productions is an independent video game developer founded in 2018 and based in Cairo, Egypt. We are passionate about creating cinematic and unique story-driven experiences of the highest quality. Our vision is to make thrilling indie video games that spark enthusiasm and curiosity. We pay attention to cinematography aesthetics, so every scene of the game can be seen as a painting.

Salama Productions 2021 logo

How We Work

We are always eager to use the latest technology, especially real-time computer graphics, to create next-gen graphics in our video games and surprise our audience with a new level of innovative and unique indie entertainment.

Vision And Philosophy

What We Believe Our philosophy as an indie developer is to use our team’s capabilities most efficiently by adopting nostalgic classic games’ small-scale environment design concepts and avoiding modern games’ boring open-world ideas. Our main priority is to create highly detailed worlds where every asset can be called a masterpiece on its own. We don’t rush art, because we know it has bad consequences on the final product. We are willing to endure the high cost and time of making extraordinary art.


Our Awesome Team

Mohamed Fawzy portrait

Mohamed Fawzy

Game Cinematic Artist

Indie Game Developer, Cinematography Enthusiast, 3D Props/Environment and Unreal Engine Artist.

Ahmed El-Selouky

Lead Game Designer

Writing GDDs, working with Unreal Engine, Public Relations with people in the gaming industry in Egypt.


Roadmap

Developing cinematic games has been our ultimate goal for a long time, but it takes a lot of persistence for indies to make the games they dream of making.

Short Term Goals
Short Term Goals

Create and produce high-end game environment and props art that is game-ready and make it available for sale or keep it to be used in our games exclusively in the future.

Medium Term Goals
Medium Term Goals

Start using 3d scanning to produce our 3d game assets based on photogrammetry methods and improve our scanning equipment over time .

Long Term Goals
Long Term Goals

Start producing our first indie video game title/series.


What We Do Best

  • Game Environments
  • Lighting
  • Game Cinematics
  • Game Props
  • 3D Scanning
  • Unreal Engine
  • 3d Game Asset Production
  • Tech Demos
Off The Grid: Bad Dream - Environment Game Art UE4

LET’S GET STARTED

Ready To Make a Real Change? Let’s Build this Thing Together!

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